Esports live production: on-site, remote, or cloud

The Netgen production team covers the full broadcast: direction, camera operation, graphics, and on-air execution. Output goes on Twitch, a dedicated streaming environment, or any platform the event requires. The format depends on location, setup, and scale: on-site with a physical crew, remote from the studio, or fully cloud-based.

Remote ≠ Cloud. Remote requires hardware at the venue for signal capture and transport; the crew runs the broadcast from our studio. Cloud requires no installation at the venue. Feeds come in from any internet-connected source.

What the team covers

Full broadcast, one crew.

01

Direction

Show run, timing, live calls

02

Camera operation

Multi-cam live coverage

03

Graphics

Scoreboards, lower-thirds, replays

04

On-air execution

Audio, commentary, stream delivery

Output to
Twitch
Any platform
Dedicated streaming env.

Live production for federations, sports clubs, brands, and event agencies across Europe.

EGOSTVVWalibi BelgiumRoyal Sporting Club d'AnderlechtBelgium Esports FederationDeliveroo Belgium
EGOSTVVWalibi BelgiumRoyal Sporting Club d'AnderlechtBelgium Esports FederationDeliveroo Belgium
EGOSTVVWalibi BelgiumRoyal Sporting Club d'AnderlechtBelgium Esports FederationDeliveroo Belgium
EGOSTVVWalibi BelgiumRoyal Sporting Club d'AnderlechtBelgium Esports FederationDeliveroo Belgium
The Three Formats

One team, three delivery formats.

Three formats are available depending on the location, setup, and scale of the project: on-site with a physical crew, remote from the studio, or fully cloud-based.

01 · On-Site

On-Site Production

Crew at the venue · Full duration

The Netgen team is physically present at the venue for the full duration of the event. The crew handles everything on the ground: cameras, broadcast direction, graphics, audio, commentary setup, and stream delivery. We operate primarily across Europe, with international deployments available depending on project scope.

Best for

Events with a live audience, venues with no existing broadcast infrastructure, and major events where the broadcast needs to respond to what is happening in the room.

CrewFull team on-site
CoverageEurope + Intl.
Venue infraNone required
AudienceIn-venue friendly
02 · Remote

Remote Production

Hardware at venue · Crew at studio

Remote production connects the Netgen team to equipment at the venue without the full crew travelling. A local hardware setup handles signal capture and transport on the venue side. From the studio, the production team manages direction, graphics, and stream delivery. Production output is equivalent to on-site.

Best for

Recurring broadcasts where the on-site setup is already in place, events where travel costs are a constraint, and clients who want full production quality without full crew mobilisation.

Crew on-siteMinimal (hardware)
Crew remoteFull production
Venue infraCapture + transport
OutputEquivalent to on-site
What the team has delivered

What has the Netgen production team delivered?

The Netgen team has produced esports broadcasts for national federations, sports clubs, gaming events, and brand activations. Productions have covered Belgium, France, the Netherlands, and beyond, across all three formats.

The Walibi Belgium Gaming event was produced on-site and reached 25,000 concurrent viewers. That number reflects the event's audience, not production capacity.

The same crew and production approach applies at every scale. There is no tiered structure where larger events get more experienced staff. The discipline around redundancy, graphics management, and live monitoring applies from the first broadcast to the last.

BE
FR
NL
+ Intl.
Platform · Production

How is live production connected to the esports platform?

For organizations running tournaments on the Netgen white-label platform, live production connects directly to the platform via the production API. Match states, player names, scores, and bracket status flow into broadcast graphics without a producer manually calling results during the show.

On-screen standings update as matches conclude. For clients using both platform and production services, this connection is configured as part of the deployment, not as a separate project.

See the full platform capabilities
SourcePlatform tournament engine
match states · scores · bracket
APIProduction API
structured data feed
LiveBroadcast graphics
standings auto-update
OutTwitch · streaming env. · any platform
zero manual data entry
Pricing

How is esports live production priced?

Live production is scoped and quoted per project. Format, duration, location, technical requirements, and crew size all feed into the quote. On-site productions in Europe include travel, crew, and equipment. Remote and cloud productions are scoped on the number of source feeds, broadcast duration, and delivery setup.

There is no published day rate because no two productions have identical requirements. The first step is a short conversation to scope the project before a quote is prepared.

If you are also evaluating the white-label platform for tournament management, both services can be scoped in a single conversation.

What we need to scope your quote

Delivery format (on-site · remote · cloud)
Event dates + broadcast duration
Event location(s)
Number of source feeds
Streaming destination(s) · Twitch / dedicated env.
Graphics + commentary requirements
Running on Netgen platform? (integration)
Expected audience scale
Frequently Asked

Production FAQ

Six answers to the questions we get on every scoping call.

Ready to Produce

Let's talk about your next broadcast.

Tell us the format, the dates, and the scale. We will come back with a scoped quote. If your tournaments run on Netgen, the integration is configured as part of the deployment.