Esports live production: on-site, remote, or cloud
The Netgen production team covers the full broadcast: direction, camera operation, graphics, and on-air execution. Output goes on Twitch, a dedicated streaming environment, or any platform the event requires. The format depends on location, setup, and scale: on-site with a physical crew, remote from the studio, or fully cloud-based.
Remote ≠ Cloud. Remote requires hardware at the venue for signal capture and transport; the crew runs the broadcast from our studio. Cloud requires no installation at the venue. Feeds come in from any internet-connected source.
Full broadcast, one crew.
Direction
Show run, timing, live calls
Camera operation
Multi-cam live coverage
Graphics
Scoreboards, lower-thirds, replays
On-air execution
Audio, commentary, stream delivery
Live production for federations, sports clubs, brands, and event agencies across Europe.
























One team, three delivery formats.
Three formats are available depending on the location, setup, and scale of the project: on-site with a physical crew, remote from the studio, or fully cloud-based.
On-Site Production
Crew at the venue · Full durationThe Netgen team is physically present at the venue for the full duration of the event. The crew handles everything on the ground: cameras, broadcast direction, graphics, audio, commentary setup, and stream delivery. We operate primarily across Europe, with international deployments available depending on project scope.
Events with a live audience, venues with no existing broadcast infrastructure, and major events where the broadcast needs to respond to what is happening in the room.
Remote Production
Hardware at venue · Crew at studioRemote production connects the Netgen team to equipment at the venue without the full crew travelling. A local hardware setup handles signal capture and transport on the venue side. From the studio, the production team manages direction, graphics, and stream delivery. Production output is equivalent to on-site.
Recurring broadcasts where the on-site setup is already in place, events where travel costs are a constraint, and clients who want full production quality without full crew mobilisation.
Cloud-Based Production
Software-defined · No on-site installCloud production removes any requirement for physical setup at the event venue. Feeds from cameras, gameplay capture, and commentary come in from internet-connected sources and are processed and delivered entirely within the production environment. There is no geographic limit and no on-site installation on your side.
Online tournaments, events running across multiple locations simultaneously, and any broadcast where no physical venue is involved. For platform clients, tournament data flows into graphics via the production API.
What has the Netgen production team delivered?
The Netgen team has produced esports broadcasts for national federations, sports clubs, gaming events, and brand activations. Productions have covered Belgium, France, the Netherlands, and beyond, across all three formats.
The Walibi Belgium Gaming event was produced on-site and reached 25,000 concurrent viewers. That number reflects the event's audience, not production capacity.
The same crew and production approach applies at every scale. There is no tiered structure where larger events get more experienced staff. The discipline around redundancy, graphics management, and live monitoring applies from the first broadcast to the last.
Walibi Belgium Gaming
Theme park · On-site production · Belgium
Concurrent viewers during the live broadcast. Reflects the event's audience, not production capacity.
Same crew, same approach at every scale. No tiered structure. The same discipline around redundancy, graphics, and live monitoring applies from the first broadcast to the last.
How is live production connected to the esports platform?
For organizations running tournaments on the Netgen white-label platform, live production connects directly to the platform via the production API. Match states, player names, scores, and bracket status flow into broadcast graphics without a producer manually calling results during the show.
On-screen standings update as matches conclude. For clients using both platform and production services, this connection is configured as part of the deployment, not as a separate project.
How is esports live production priced?
Live production is scoped and quoted per project. Format, duration, location, technical requirements, and crew size all feed into the quote. On-site productions in Europe include travel, crew, and equipment. Remote and cloud productions are scoped on the number of source feeds, broadcast duration, and delivery setup.
There is no published day rate because no two productions have identical requirements. The first step is a short conversation to scope the project before a quote is prepared.
If you are also evaluating the white-label platform for tournament management, both services can be scoped in a single conversation.
What we need to scope your quote
Production FAQ
Six answers to the questions we get on every scoping call.
Let's talk about your next broadcast.
Tell us the format, the dates, and the scale. We will come back with a scoped quote. If your tournaments run on Netgen, the integration is configured as part of the deployment.